Would it be possible to increase damage like in Gothic 2 new Balance? An NPC at level 60 has difficulty killing another NPC of the same level, the fight lasts a long time in Gothic 3. In gothic 2 new balance you can do 1500 damage at the end.
Would it be possible to increase damage like in Gothic 2 new Balance? An NPC at level 60 has difficulty killing another NPC of the same level, the fight lasts a long time in Gothic 3. In gothic 2 new balance you can do 1500 damage at the end.
It is possible to change that, but it needs to be reworked aswell.
They made Npcs tanky, so that they would not kill each other, before the Player enganges to quickly. Probably because Wolfs and other NPCs were killing important Quests NPCs before the Player could do anything...
I atleast leveled the Damage output of monsters to humanoids to half the damage instead of 1/10th for now.
I could write something that players could enable and disable more uniformed damage output for everyone.
Update:
You dont need to reinstall the whole mod with the Mod Loader, just put these files into your game file directory and replace the old ones.
Or just reinstall with the new version in the first post.
NewBalance.dll:
- Fix für den Perfekten Block bei dem ersten Angriff eines NPCs auf den Spieler
- Eisdrachen sind gegen Feuerschaden schwach
- Eisdrachen sind gegen Eisschaden immun
- SteinDrachen sind gegen Blitzschaden schwach
- Anpassung der Ausdauerwiederherstellung für Spieler und NPCs
- Anpassbar durch die newbalance.ini-Datei
NewMagicforNpcs:
Alle Drachen verwenden den Feuerball
Eisdrachen und Blaue Drachen verwenden die Eislanze
Steindrachen und Schwarze Drachen verwenden den Blitzschlag